Chapter 260
Chapter 260
The game design process of "Dragon Totem" was not smooth at first, mainly because it was a live-action game of unprecedented scale, not as simple as game design and planning in the traditional sense!
In traditional games, the player's activities are highly restricted, and the map is so large that even if it is designed, there are still boundaries. And the world elements in the game are relatively simple, many buildings and terrain landforms, just look like that, there is no internal structure design at all, can not allow players to move around as they wish, the design is relatively simple, but you need to spend more effort on the plot and art.
The game "Dragon Totem" is different, this is to truly establish a world, a real world, like the real world, can see, touch, let players in it can run, jump, fly, can walk around at will "virtual real" world, and according to the game design concept planned by the senior management of Magic Electric Technology Company, this world should be as large as the real world, as high as possible to restore the geographical appearance and urban layout of the dragon country, It is also necessary to skillfully integrate the traditional culture of the Dragon Kingdom into it.
These game planners and designers recruited from various top game companies are industry elites, many years of experience, all kinds of strange bosses, customers and party A, that is a lot of sight, but I have never heard of any company has proposed such a crazy game design idea, this is no longer an unrealistic problem, this is simply wishful thinking, daydreaming!
However, when they put on their smart helmets and entered the game world in person, they realized that they were wrong, all this is not impossible, it can even be said to be easy, easier than any game they have ever designed!
This game engine, which company does not know which company makes it, is really unimaginable! Its function is unprecedentedly powerful, and it can even be said to have a powerful intelligence like a god!
They don't need to put in as much effort into building the game world as they do when designing traditional games! They only need to import real-world images and maps into this system, they can perfectly reproduce another real world, and they can also randomly generate hundreds of millions of "free NPCs"!
The reason why they call these virtual NPCs "free NPCs" is because they really seem to have their own different appearances, identity backgrounds, temperament, ideological concepts, behavior patterns, etc., and even these "people" also have their own "memories", really treat themselves as a person, and show all the characteristics of self-knowledge and independent personality!
The real-world game images in front of me really surprised these game designers and planners! This game engine with god-like intelligence, what terrifying computing power does it have?
In order to confirm whether these "free NPCs" are just illusions brought by the game engine, they also had in-depth and extensive contact with these NPCs, chatting with them, interacting, and even taking some radical measures to stimulate them, such as hitting them and the like, and then they were even more surprised, these NPCs would even call the police, police NPCs would unceremoniously arrest them, put them in the bureau, and if they dared to resist, they would be attacked, spraying chili water and batons, even electric batons, stun guns, etc., there are various means, and different police NPCs have their own different preferences....
After a period of testing, they found that these NPCs are really not much different from people, except for their relatively fixed personalities and paradigms!
In this way, the most laborious and time-consuming part of game design and planning - the game world, maps, buildings, facilities, and NPC construction - has become the easiest job!
Next, they only need to design and plan some gameplay, special missions, scenes, monsters, combat methods, props, skills and the like!
However, after a period of testing and discussion, game designers and planners gradually discovered that if the game map, city and all the scenes were designed to be as large as reality, there would be big problems and troubles if the game map, city and all the scenes were designed according to the predetermined design concept!
Reproducing the real world into the game world, although it can bring gamers a highly realistic, highly restored and immersive game experience, but it will also bring many problems:
First, the highly realistic restored game world, while bringing immersive game experience, will make gamers confuse the boundary between reality and virtuality, resulting in cognitive impairment of players in the real world and bringing a series of social problems.
Secondly, the highly realistic restoration of the game world will greatly limit the design of game tasks, gameplay, adventure history, game rules and a series of other game elements.
Game planners and designers have also listed other pitfalls and disadvantages, pointing out that this "highly realistic reality" game design thinking is incorrect and must be corrected.
To this end, game planners and designers compiled a special report to solicit the opinions of all designers. Ancient architecture experts, historians, masters of traditional Chinese studies, film directors, screenwriters, artists, props and other experts involved in game design also put forward their own views from their own perspectives, and the final report was sprinkled with tens of thousands of words, a thick pile!
After receiving this report, Qiao Changsheng attached great importance to it, and took time to invite several game planners and designers who were responsible for leading the game research and development department, as well as several experts from various industries, to the conference room for face-to-face discussions.
In this report, the game development team put forward corresponding countermeasures for possible problems, suggesting that the in-game world map and city scenes should be different from the real world, so as not to make players of lower ages feel that it is difficult to distinguish between real and false, resulting in the adverse consequences of confusing real and unreal.
Therefore, experts suggest that when designing these cities, do not refer to the real world city layout as much as possible, and try to overhead as much as possible from the design style, in addition to a large number of simplifications and large-scale reduction of the game world, but also reduce the general urban buildings unrelated to the game content, such as residential buildings, apartments, office buildings, etc., and add a large number of game functional buildings in the city, such as professional unions, game item exchanges, adventurers' clubs and so on.
The shape of the building should also be exaggerated and alienated accordingly, and some artistic characteristics of two-dimensional or traditional architecture of the Dragon Kingdom should be added, so as to open the sensory gap with the real world and reduce the danger of players confusing the game world and the real world.
In addition, it is necessary to drastically reduce the urban population, highly centralize urban functions, reduce the urban area, reduce the area covered by human activities, and design the surrounding area of the city as a large number of jungles, mountains, hills, swamps, lakes and other complex terrain, which can be used as a map for game exploration and combat.
In this way, although there is a super powerful and highly intelligent game engine as a means of facilitating game design, the overall workload is still not small, so in order to make the game go online as soon as possible, a step-by-step design method should also be adopted, that is, first launch a dozen smaller cities, let players first move in these areas, test whether such game design ideas are adapted and loved by players, and be used for the future "Dragon Totem" The adjustment of the game design concept and the expansion of the game world leave plenty of space.
The report also talks about some ideas for the next overall game design idea:
in order to solve the problem of integrating the traditional culture of the Dragon Kingdom into modern society, some historical cities such as the imperial capital, Chang'an, Jinling, Yunmengze, Kaifeng (Bianliang) and so on will be a fusion of ancient and modern, rather than a pure modern metropolis like the steel jungle as it is.
At the same time, the R&D department also plans to design a large number of "secret places" with different difficulties, which are actually game copies, increasing the diversity of the game world and enriching the gameplay. The trigger methods of these secret realms are different, and the world backgrounds in the secret realms are also diverse, covering everything from ancient to modern, from mythological era to famous historical events, from Taoism, Buddhism, Confucianism, Moism, Legalism, and even from Xiuzhen civilization, magic world to future scientific and technological civilization. Each secret realm varies greatly in size and level, and the level of monsters that players need to fight with varies, as well as the method of completing the mission, or the difficulty of the game.
Moreover, in order to integrate the rich and long history and culture of the Dragon Kingdom into the game, a large number of "parallel time and space" with history as the background will be specially designed, for example, because a certain task is completed, or a certain mechanism is triggered, players can travel to the historical Chang'an, to personally experience the Tang Dynasty of "soaring incense through Chang'an, full of golden armor", "Qingshan Lou outside the mountain, West Lake singing and dancing for a while" prosperous Song capital Lin'an, "Phoenix Tour on the Phoenix Platform, Phoenix to Taikong River Flow" The Jinling Phoenix Terrace.
Or see Confucius, Mencius and Mengmu with their own eyes, Zhuangzi, Laozi, Li Bai, Du Fu, Cao Cao, Xiang Yu, Liu Bang, Qin Shihuang and countless other historical celebrities, ideological giants, imperial generals, heroes, or even personally participate in a certain historical event, play a certain role, such as: accompany Jing Ke to assassinate Qin, but as a result, he peed his pants, accompanied Liu Bang to escape, and was kicked out of the car, or Ye Gong, who was frightened by the real dragon, followed his grandfather to shovel and shovel the soil, The rooster dog thief who followed Meng Weijun's blind fool, the green cow who accompanied Lao Tzu to the west to Han Guguan, and so on.
Qiao Changsheng very much agrees with this novel game design idea, in this way, the game background elements and cultural heritage of "Dragon Totem" will be almost infinite, after all, the 5,000-year long history of civilization in China, leaving too much history, literature and strange myths and legends, will be used as an inexhaustible source of inspiration for this game.
The report mentioned that when the player's level is high in the future, you can gradually open what Chat Zhai World, Journey to the West World, Fengshen List World, Shushan Immortal World, Wuxia World, etc., these bizarre myths and legends, because they have the same cultural core, can be integrated into this game without a sense of violation, allowing players to truly feel the breadth and depth of Chinese culture through a highly realistic virtual reality game experience!
Qiao Changsheng listened to the explanations of game planners and designers, and felt that this is not just a game, but also covers games, immersive live-action movies, live-action tours, and even live-action history lectures through history!
Qiao Changsheng wanted to see with his own eyes the Qin Shi Huang and that piece of Heshibi, wanted to touch the jade seal of the kingdom with his own hands, meet the general Huo Qubing who was "the sunset shining banner, Ma Mingfeng Xiaoxiao", and even make a big fuss with Sun Monkey in the Heavenly Palace, by the way, taste what kind of medicine is contained in the gourd of Taishang Laojun, and also, the "daughter country" in "Journey to the West", the Tang monks and apprentices want to learn the scriptures from the western sky, they can't stay, but they don't have anything to go, stay with them, It's okay to try it! In addition, those little goblins in "Chat Zhai Zhi Wei", I heard that they can hurt people, they look good, they talk well, and they are not as savage and domineering as modern dragon country women, but they are gentle and considerate one by one....
The game planners and designers, while talking, found that their Chairman Qiao was a little wrong: he looked at the game plan at hand, obviously his mind was lost, his eyes were blank, but his face showed an indescribable lewd smile, and there were signs of saliva flowing from the corners of his mouth, and the whole person looked ...
Well...... How to say, obscene and cheap, people want to beat him up!
The corner of his mouth twitched the corner of his mouth and coughed heavily, and finally saved their Chairman Qiao from crookedness.
Qiao Changsheng came back to his senses, closed the report in his hand, slapped it on the table with a "bang", and said loudly: "
Very good!" Very good! Your suggestions are very valuable!
"Everyone worked hard, I agree with everything in this report, you are all experts in making games, you can do it according to your ideas!"
"But there are two requirements, please be sure to follow them!"
"First of all, when it comes to historical events, we must respect historical facts to the greatest extent, do not make up at will, this aspect needs to be checked by historians, since our game undertakes the major mission of promoting the traditional culture of the Dragon Kingdom, we cannot tamper with history at will, this is the principle and the bottom line!"
"Secondly, please work harder, and be sure to do everything possible to speed up the game and get this game out as soon as possible!"
"We have such a powerful game engine that we can drastically reduce game design time!"
"Tell everyone, I can make a military order to the shareholders' meeting, no more than one month, this game will enter the public beta stage, please don't let me break my word..."
After the meeting, Qiao Changsheng went to Kong Bai's office, made a detailed report to him, and presented the report to him, Kong Bai did not answer, but waved his hand and said:
"Brother Qiao, you do things, I am still very relieved!"
"Since you are the chairman of the magic power company, then all the affairs of the company are up to you!"
"I'm responsible for helping you do the low-level technical support and the design of wearable virtual reality devices!"
"Report to Chairman Qiao, now the production capacity of AR glasses equipment can fully meet the requirements of public testing, Zhonghai Guangke has found several foundries, is working overtime to rush work, they sent a few samples, three realism levels have them, wait for you to take it for testing."
"The production of semi-covered smart helmets is also considerable, samples can be delivered tomorrow, I let them send them directly to you, I don't care!"
"Only smart helmets, I have done some optimization, may increase the difficulty of processing, production capacity is climbing, according to Zhonghai, after two days of another production line equipment debugging, the production capacity will be greatly increased, I told them, the first batch to give priority to fill my 1,000 holes!"
"In addition, in the past few days, I need to use a few architects and designers from your game R&D department to help me design the online magic cave as soon as possible, and when this batch of smart helmets arrives, my online magic cave should also open..."
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