Chapter 136 Rare Characteristics
Chapter 136 Rare Characteristics
Chapter 136 Rare Characteristics
On December 10, 1347, in the "New Factory District" of Backlund, Altair looked down at the workers loading and unloading goods and asked curiously, "Why does the family need such a huge quantity this time? It's three times more than previous orders."
"To make money." Adela, sitting next to her, finished speaking and continued, "Although the technology of 'new type of gunpowder' has been cracked and replicated by various forces, the cost and manufacturing difficulty—and other issues—remain unresolved. This is why these bullets are still quite valuable in the outside world."
"The main reason for the low volume of goods purchased in the first half of the year was that no large-scale wars broke out in the major kingdoms, so families couldn't engage in large-scale trading, and small-scale trade fairs were subject to various restrictions, thus eliminating the need for excessively large quantities."
"However, things are different now. The Southern Continent has become a battleground for various countries."
"The price of these weapons, manufactured using 'new technologies,' naturally increases accordingly."
"Hmm... The current premium is about 0.2 times. If managed properly, it could rise further."
"So, Altair, how exactly did they simplify costs?" After explaining, Adela immediately changed the subject.
Hearing this, Altair shook his head, then pointed into the distance and whispered to her, "I don't know either, but if Sister Adela wants to know, you can go and see for yourself."
Following Altair's directions, Adela turned her head to look at the factory in the distance. After pausing for a few seconds, she said with a hint of disappointment, "Forget it, this kind of technical work isn't my forte."
"It's no use looking at it."
"Why not use messengers?" Altair changed the subject.
Adela chuckled twice, then explained, "My silly sister, your idea is certainly unique."
"Messengers, messengers, their name says it all; they can only deliver messages."
"If you use them to transport goods, it's like ants moving house—you win by sheer volume."
Just as she finished speaking, Adela paused slightly, as if remembering something, and added, "The special messenger you mentioned, the family, has very few members who possess it, and its space is extremely small, making it unsuitable for transportation."
After hearing the explanation, Altair simply nodded slightly, offering no further reply or questioning. She slowly sipped her black tea. Seeing this, Adela asked curiously, "Sister, which sequence are you in now? Have you advanced to Sequence Five, the Witch of Pain?"
"Sequence Six Pleasure Witch." Altair, who had already advanced to Sequence Five for quite some time, concealed her true sequence and casually reported false information in order to maintain a stable development.
"That's a pity." After a brief pause, Adela continued, "It seems that Vivian will have to enjoy the 'playing' of this disaster all to herself."
"I suggest you complete the Pleasure Play as soon as possible and try to advance to Sequence Five, the Pain Witch," taking advantage of this disaster; it will benefit you in the future.
"You were the cause of the war between Rune and Intis, and the other two countries were indirectly drawn into the war because of this."
"If you become a Witch of Pain during this period," I predict that by the end of the war, you'll at least start with "despair."
After explaining, Adela flirted and said, "I've been quite relaxed lately. Just beg me, and I can stay a few more days to teach you and help you quickly master the role of the 'Pleasure Witch.'"
Altair put down her teacup, her face beaming with delight. "Really? Sister Adela?"
"I have always kept your teachings in mind and have never forgotten my original aspirations."
After thinking for a moment, Altair added, "Sister Adela, shall we go to my family's estate later and ride horses?"
"A spirited mare from Intis just arrived at my place this morning. I haven't tamed her yet, but... I think it'll be easy, after all, I have a real talent for animal taming."
Adela chuckled and said, "As an Intis, I have a lot to say about this."
"The horses of Rune are stable and gentle in temperament, with very little emotional fluctuation."
"Intis's horses are energetic, more impulsive, and more restless—"
"If you want to practice your beast taming skills, I suggest you choose Intis, because it will give you a greater sense of conquest."
"Great, great! Then Sister Adela, you'll have to stay a couple more days so I can extend my hospitality and host you a few more banquets." After saying this, Altair casually added, "Time waits for no one."
"Sister Adela, does your family have any lucky charm rituals? I feel like I've been incredibly unlucky lately. Just inviting people for a simple performance has led to this huge murder case, public condemnation, an attack, and now I've missed my best chance to 'play the part.'"
Adela paused briefly, lost in thought for a few seconds, as if surprised by Altair's change in attitude. After regaining her composure, she casually said, "Yes, but I don't think it'll work for you."
The "family's" magic for changing one's luck can only alter minor misfortunes; it cannot change the major disasters and misfortunes you have suffered. Furthermore, it has a serious side effect: it depletes your future luck.
"However, if you insist on needing it, you can have it as soon as we return to the temple."
"Then I'll stay here. Thank you in advance, Sister Adela," Altair said without any hesitation.
At that moment, she was thinking, "Even a mosquito's leg is still meat; every little bit counts. And most importantly, it's free, so why not take it?"
As noon approached, the cargo had not yet been fully loaded and unloaded, so Altair had no choice but to lead Adela back to the Sheffield estate in Queens to prepare for a meal together.
At the dining table, the three chatted and enjoyed their lunch. When the time was right, Altair asked curiously, "Sister Adela, if I want to exchange for the potion recipe for the 'Sequence Three Immortal Witch,' approximately how much family contribution would I need, along with the extraordinary characteristics of Sequence Three, the advancement ritual—and the 'Sequence Two Disaster Witch'—"
After a brief moment of surprise, Adela explained calmly, "Altair, I think you should also know that the higher up the twenty-two extraordinary pathways are, the fewer extraordinary characteristics they have."
"If you want to exchange for any item from the Sequence 3 or the Ageless Witch from the Clan, I can only tell you that it will require a long period of accumulation."
"Based on your contributions to the family over the past six months, you only need to persevere for about fifty more years to obtain a single dose of the Sequence Three, 'The Ageless Witch' potion."
"As for individual recipes and extraordinary properties, they are not exchanged separately; the family will only provide finished potions."
"As for the higher Sequence Two, the Calamity Witch," hmph—as far as I know, "it's been a long time since anyone in the family has advanced to that sequence."
"I suspect that the slots for Sequence 2 of the Witch Path are already filled."
"Take the White Saintess, Katarina, for example. She became a demigod at the end of the Fourth Era, and even now, more than a thousand years later, she's still stuck at Sequence Three, the Immortal Witch, and has never been able to advance to Sequence Two."
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