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However, it is clear that the Wanderer is called "Lao Da" not because it is strong, but because the Wanderer, who is also of the "You" generation, is even more "Lao Da".
As a half-caster like a paladin, but inheriting the druid's humorous spellbook, the quality of individual spells is another matter. There are a whole bunch of spells that require focus, and just one focus slot is enough to keep you stuck for life.
Not to mention that there are a bunch of inexplicable art style features that take up space in the job characteristics. It's fun when you're playing the RPG, but what's the price to pay?
Once the battle begins—is this my nemesis? Is this my advantageous terrain?
No? I'll apply the Hunter's Mark, fire two arrows, and that's it, I'm done.
In other words, Larian deliberately gave Ranger a boost in Baldur's Gate to maintain balance, allowing Ranger to Mega Evolve directly, which barely earned him the right to be on the table.
Otherwise, given the Nemesis and terrain preference characteristics that become basically useless after entering the combat cycle, if it weren't for the noble second-tier class and the high-intensity subclasses like Dungeon Soft (Netherworld Explorer), the Ranger would probably still be stuck in T5, pulling hair with the Wanderer.
So you guys don't even have a newbie protection period for climbing towers? Shouldn't the initial ten-pull guarantee at least one Paladin or Time Machine?
What's the meaning of giving me a Ranger character on my first try?
You said it yourself, it's a ten-pull.
Does that mean you really have to play 10 games to get the chance to play the noble Paladin?
Do you realize that this approach is likely to discourage new hires?
All I can say is that those who, having fully understood the risks, still dare to play a pure Ranger are truly commendable for their courage and loyalty.
Aside from playing the Ranger class once to cosplay Ding Zhen, Yuecunze has never dared to touch that class again.
Just as he was hesitating whether to cancel immediately to save time, the text in front of him changed again.
[Selecting a sub-job for you...]
Dungeon soft... Dungeon soft...
Koshimura prayed silently in his heart.
Since you're playing a ranger, at least get a subclass that can handle some tasks.
虽然t3(11-16级)阶段之后游侠的强度就会因为缺乏3打和法表抽象的原因开始大幅度下滑,但在t1(1-4级)-t2(5-10级)阶段之间,地城软的输出能力还是可以说相当能看的,并且还有着良好的自理和战后能力,不怎么需要吃队友的资源。
Anyway, Koshimura didn't think he could make it very far in the first round, so getting a dungeon softie would at least make the early game more comfortable.
Please choose one of the following sub-jobs:
[Borderwalkers: Borderwalkers protect the world from threats from other planes and from villains who seek to use otherworldly magic to destroy the existing world. They find and guard portals, and traverse between inner and outer planes to hunt down their enemies. These rangers are also allies of any force in the multiverse that upholds dimensional order and life—especially benevolent dragons, spirits, and elementals.]
[Beast Tamer: The Beast Tamer embodies the friendship between civilized races and wild beasts. Wild beasts and rangers unite to fight against terrible enemies that threaten civilization or nature. To follow the path of the Beast Tamer means dedicating oneself to this ideal and cooperating with an animal as a companion and friend.]
[Swarm Shepherds: Some rangers feel a close connection with the surrounding nature. They reach out to the source of nature through their magical link with the world, and become bound to nature itself through a cluster of natural spirits. The cluster then becomes a powerful ally in battle, or a valuable assistant to the ranger. Some rangers are exiles or hermits. They are more concerned with self-cultivation than with dealing with others and finding unhappiness. Others, the Swarm Shepherds, are happy to create beautiful societies that serve the collective interests of all those they consider part of the natural cluster.]
Okay, let's just quit and reopen it.
It's one thing that it's not a dungeon-crawler, but it doesn't even have subclasses of normal strength like Dragon Guardian and Hunter.
Password, Beast Tamer, what is that?
Don't be fooled by the name. Just by looking at the name, you might mistake it for the Beast Mastery Hunter from WoW. The strength of these two is worlds apart.
If you don't enable TCE (Tasha's Book), the animal friend given by the Tamer's Level 3 trait will require you to use an action to command it during your turn to act; it won't even have its own turn.
To draw an analogy, a Beast Mastery Hunter can only summon one pet at a time, and you can't attack while your pet is attacking—it's utterly hilarious.
Furthermore, even if the tamer's level increases, the animal friend's challenge level will not increase accordingly. This means that even if you reach level 20, you can only lead a beast with a challenge level of 1/4 and then use actions to command it to attack twice during your turn.
So what is the meaning of me carrying it?
Are you going to make the other side laugh to death?
Finally, even Wizard of the Coast himself couldn't stand it anymore, so he specially changed the animal trainer's animal friends in Tasha's book so that they could be commanded with bonus actions. This made the animal trainer go from being a cripple with one leg to being a cripple who could use crutches.
However, a disabled person is still a disabled person, and compared to the sub-classes that come out in the later expansions that combine good art style and strength, it all seems more humorous.
Of the remaining two subclasses, the Border Walker has some good spells like Shadow Step and Speed Boost in its spell list, and its high mobility allows it to pull off some fancy maneuvers. Unfortunately, its early game ability is too weak. Apart from expanding its spell list, the [Detect Portal] trait given at level 3 is completely useless in closed environments like tower climbing where multiple consecutive battles are required and resources are scarce. It's basically a blank slate, so let's just pass on it.
Overall, the strength of the Swarm Shepherd is acceptable. It has a smooth growth curve, and while it has output, it also has a certain degree of control and survivability. The [Swarm] trait given at level 3 can be triggered once every turn without consuming any resources, which can be considered a qualified single-player build.
Gathered Swarm
[Tier 3 Cluster Shepherd Trait]
[A swarm of natural spirits will stay by your side and assist you in battle. Until your death, the swarm will exist in the space around you, crawling on your body or flying and darting about in the surrounding area.]
Once per your turn, when your attack hits a creature, you can immediately have the swarm assist you in one of the following ways:
The cluster dealt 1d6 points of piercing damage to the target of this attack.
The target of this attack must successfully pass a Power Saving save against your spell saving DC. If the save fails, the target will be moved horizontally by the group up to 15 feet, in the direction of your choice.
You have been moved horizontally 5 feet by the swarm; the direction is up to you.
Well, since it's my first time trying it out, I'll just give it a try and see how it goes.
After careful consideration, Koshimura Sawa ultimately chose [Cluster Shepherd].
[Actually, Hakize was afraid that if he slunk out so soon after entering, he would be laughed at by one of the drummers, which is quite amusing.]
Giraffe, actually, if you don't speak, no one will think you're mute.
The moment he made his choice, countless pure white points of light began to appear around him, slowly and orderly rotating around him.
Please choose an appearance for your cluster.
Depending on their appearance, your cluster will receive different additional benefits.
[Swarming Insects: When they swarm, they also deal an additional 1d4 of strong acid damage]
[Flock of Birds: Targets that fail to receive an exemption can be moved by a flock of birds at a maximum distance increased to 20 feet]
[The hyperactive Pixie: The maximum distance you can travel when moved by a swarm increases to 10 feet]
There are also reinforcements based on different types... That's a pleasant surprise, I don't think this was included in the original version.
Koshimura continued reading. VII⑵II〉〣_I淋⒋o韭~齐③⒋
[Custom Appearance: Customize the appearance of your cluster and automatically generate additional gains based on the customized appearance]
...well?
Custom?
A bold idea instantly took hold of his mind.
No, what are you trying to do?
------
The white light spots quickly began to condense and take shape.
A moment later, a shiny creature with two tentacles still trembling slightly landed quietly on Koshimura's shoulder.
He silently watched the "elf" that had perched on his shoulder.
[No, isn't that an American cockroach?]
From any perspective, this perfectly matches the human definition of a "cockroach".
You don't understand (one) abandon liu Ying 厁貳侕 (nine) Er, I say it is a spirit, so it is a spirit. Haven't you heard of the little spirit of Guangdong?
I just don't understand, what's the point of making this thing?
That's tactical! Tell me, who can resist dodging when they see a huge swarm of tiny Cantonese sprites flying towards them?
[That's really true, it's incredibly underhanded.]
Final episode: The strongest herd shepherd in history!
Just as Koshimura was still figuring out how to make the details look more realistic, the extra gains automatically generated by the system were already displayed.
[Guangdong Little Sprite: Attacks initiated by the swarm can hit directly without a check. The number of times the swarm can deal damage in this way each turn is equal to your proficiency bonus, with a fixed damage cap of 1.]
Oh no, it seems I accidentally ruined it.
It's good that it can hit without a check, but the final total damage is fixed at 1!
What is the use of this thing?
Gua sha?
Could it be that there are other supernatural phenomena in D&D, like the Boundary Garden with its pots, pans, and bowls?
Just as Yuecun Ze was preparing to tearfully accept the drummers' taunts and start over, the text seemed to have not finished displaying and slowly extended another line downwards.
【※Every attack initiated by the cluster will inherit all your attack effects (including but not limited to attribute modifiers, magic weapon bonuses, Holy Slash, Vulnerability Curse, Hunter's Mark, etc.)】
...
Am I super?
Chapter Thirty-Three: Dried Bamboo Shoots and Musa
[Entering the challenge room...]
[Matching you with an equally matched opponent...]
During the brief pause while waiting for a match, the boy habitually looked down at his character panel.
[Registered Name: Joker]
[Class: Monk (Sword Saint Sect) lv.4]
【力量:12(+1) 敏捷:16(+3) 体质:13(+1) 智力:13(+1) 感知:17(+3) 魅力:11(+0)】
Well... after queuing all morning, I finally managed to get a game to play.
Hopefully, this game will be a good chance to recoup the costs and earn back the ticket money...
I'm betting on the honor of all players, I will survive this one time and become a god.
Ren Amamiya gently pushed up his glasses perched on his nose, the glass reflecting a blinding white light, hiding his gaze behind the lenses.
The Tower of Sages has 120 floors. According to the rule that a challenge room appears every 20 floors, you will need to go through 5 battles with other players.
Upon reaching the top floor, one must engage in combat with the [Chaos Sage], a projection of the founder of the Sage's Tower.
Although it's basically impossible to beat them... since the total damage dealt to them will be included in the final score, everyone usually just symbolically throws in a wave of damage and then obediently waits to die.
Of course, most people can't even reach floor 120...
Ren Amamiya's gaze swept past the icon marked lv4, and a hidden experience bar instantly unfolded behind it, revealing itself.
Upgrade required: 5950/6500 EXP
In the early stages, since less experience is required to level up, you can usually reach level 3-4 when you climb to around level 20.
The maximum level that can be reached in the Tower of Sages is 16, which means that the highest level that can be reached is T3. This is not only because the Chaotic Sage himself is at this level, but also because if it is upgraded further, the computing power of a demiplane plus the simulated void system will not be able to handle it.
Even without considering sacrificing the original rewards of each floor in exchange for extra experience points, the experience points gained simply from killing monsters are enough to reach level 13-14 around floor 120. Therefore, except for certain professions that urgently need to reach a specific level to obtain key traits, people generally do not start leveling up in the early stages, as the benefits are far less than getting a few more useful buffs or rare items.
Monks already have decent damage in the early game, so they don't need to rush to level up. Unless there are special circumstances, you can just collect buffs and feats in a standard way, and then try to get classic "-5+10" feats like Sharpshooter or Great Weapon Master in the mid-to-late game to increase your damage cap.
However, his case was a special one.
First, because the initial buffs included the almost mandatory option of "randomly gain a feat for which you have already met the prerequisites," he selected it without hesitation.
And the skill that the system randomly selected happened to be a somewhat mysterious specialty.
Gunner
Your quick reflexes and sharp eyesight when handling a gun grant you the following buffs:
Your Agility has increased by 1, with a maximum of 20.
[You have acquired proficiency in firearms]
You ignored the weapon's reload speed.
When you make a ranged attack check within 5 feet of a hostile mob, you will not be at a disadvantage.
Even more coincidentally, the class he randomly got was Monk, and the subclass options even included "Sword Saint Sect".
I'm sure some of you astute readers have already noticed something by now.
The TCE (Book of Tasha) expansion grants Monks a new trait called "Special Weapons," allowing them to bind any simple or military weapon without special or heavy attributes and possessing the proficiency trait as their Monk weapon, instead of being limited to simple melee weapons and short swords as in the core book.
This means that as long as one has the relevant proficiency, even firearms can be bound as monk weapons.
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